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Tunnel Worm - PBR Animated Render

Unreal Engine 4 Capture with the Tunnel worm model and animations.

Rendered worm animation in Redshift.

Displaying the UV map along with poly count data and the cluster rig controllers.

Displaying the UV map along with poly count data and the cluster rig controllers.

High-poly concept sculpt in ZBrush.

High-poly concept sculpt in ZBrush.

Diffuse map created from ZBrush Polypaint

Diffuse map created from ZBrush Polypaint

Normal map created after baking the high-poly ZBrush sculpt onto the low-poly game mesh.

Normal map created after baking the high-poly ZBrush sculpt onto the low-poly game mesh.

The UV map created in Maya.

The UV map created in Maya.

A creature for use as a video game character. Sculpted and painted in ZBrush with UV maps, rigs, and animations created in Maya. Substance Painter was used to bake the high-res detail into low-poly textures maps.

Original concept credited to Square Enix.

Date
June 23, 2020