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Prehistoric Turtle Creature Asset for Unreal Engine

Redshift render of animations with the game resolution mesh and final texture maps.

The same animation imported as an animation clip into Unreal engine.

Importing the static mesh and testing out the normal map in the Unreal editor.

A brief display of the animation with an Unreal supplied grass package.

Redshift static render of the game mesh.

Redshift static render of the game mesh.

Substance Painter texture paint.

Substance Painter texture paint.

Unreal Engine displaying the static mesh with substance exported texture maps.

Unreal Engine displaying the static mesh with substance exported texture maps.

Polypaint masks from ZBrush to Substance Painter ID texture map.

Polypaint masks from ZBrush to Substance Painter ID texture map.

The joint layout for the rig.

The joint layout for the rig.

Video of the rig affecting the game mesh.

Side view for the low-poly wire frame.

Side view for the low-poly wire frame.

Top view for the low-poly wire frame.

Top view for the low-poly wire frame.

Substance Painter texture overall.

Substance Painter texture overall.

Base color map.

Base color map.

Normal map.

Normal map.

AO map.

AO map.

Curvature map.

Curvature map.

Initial creature concept rendered in Keyshot.  I have changed much of the final colors and textures since conception.

Initial creature concept rendered in Keyshot. I have changed much of the final colors and textures since conception.

Keyshot render concept with a custom bone material.

Keyshot render concept with a custom bone material.

Keyshot render concept with a custom skin material.

Keyshot render concept with a custom skin material.

Keyshot render concept with a custom translucent materials.

Keyshot render concept with a custom translucent materials.

Low-poly side view.

Low-poly side view.

Low-poly top view.

Low-poly top view.

Early pose test with the high-poly sculpt.

Early pose test with the high-poly sculpt.

High-poly bottom view.

High-poly bottom view.

High-poly top view.

High-poly top view.

High-poly side view.

High-poly side view.

Bringing a ZBrush creature sculpt to life in Unreal.

Date
July 14, 2020