Final animated scene rendered in Redshift with PBR texture materials.
Earlier clip before the diffuse texture was painted.
Early concept sculpt and paint-over.
Turntable animation of the demon sculpt.
A clip showing off the skeleton, rig, and controllers.
UV Map created in Maya and ZBrush.
Normal map generated in Substance Painter.
Diffuse Map poly-painted in ZBrush witha focus on the head and chest.