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Logan Sinnett
Logan Sinnett
3D Artist at Bad Dragon
Phoenix, AZ, United States

Creature concept sculptor and 3D art generalist.

Skills

Concept DesignCreature DesignCreature ModelingDigital SculptingEnvironment ModelingProduct DesignEnvironment DesignConcept Art3D ModelingTexturingCharacter DesignCharacter AnimationRetopologyProp DesignZBrush3D ScanningPhotoshopMayaVideo EditingKeyshotUnityPBR TexturingPhysically Based RenderingSubstance Painter2D AnimationUnrealRendering3D Animation3D Printing3D VisualizationCharacter ModelingProp ModelingRiggingUV MappingGame Design

Software proficiency

ZBrush
ZBrush
Blender
Blender
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Keyshot
Keyshot
Redshift
Redshift
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
SpeedTree
SpeedTree
Photoshop
Photoshop
After Effects
After Effects
Premiere
Premiere
Preform
Preform
Meshmixer
Meshmixer

Productions

    • Board & Card Games
      Galactic Era
    • Year
      2020
    • Role
      3D Artist
    • Company
      Seajay Games

Experience

  • 3D Artist at Bad Dragon
    Phoenix, United States of America
    October 2020 - Present

    • 3D sculpt detailed and diverse product designs in ZBrush

    • Prepare high-poly models for 3D print and mold production

    • Render with Keyshot and Blender Cycles for product design

    • Model, retopologize, UV map in Maya and Blender for low-poly assets

    • Communicate constantly between management and production teams

    • Document detailed design information for clarity between departments

    • Collaborate on designs with artists and groups outside of the company

  • 3D Artist Freelancer at Freelance
    Remote, United States of America
    August 2018 - December 2020

    • Full-body scan clean up in ZBrush

    • Asset creation for game objects in Unity and Unreal

    • UV Map, rig, weight paint, animate, and render in Maya

    • Render game assets and products with Keyshot and Blender Cycles

    • Implement Substance Painter for texture baking and PBR texture maps

    • Organic sculpting and hard surface modeling in ZBrush

  • 3D Artist at Seajay Games
    Remote, United States of America
    January 2020 - April 2020

    • Sculpt 3D printable environment props for the Galactic Era board game

    • Marketing product renders for Galactic Era’s Kickstarter campaign

  • Photogrammetry Sculpting Artist at STAX 3D Printing
    Gilbert, United States of America
    January 2020 - March 2020

    • Import and clean up broken photogrammetry scans in Zbrush

    • Improve texture painting workflow with custom UV maps

    • Export models and diffuse maps for 3D printing color STL files

  • 3D Character Animator at Game Research and Immersive Design Lab
    Athens, OH, United States of America
    April 2018 - August 2018

    • Creation of 3D animated creature models for Unity VR scenes

    • Sculpted high-poly creature models in Zbrush

    • Retopology, UV unwrap, and texture map generation with Maya, Substance Painter, and Photoshop

    • Created controls, skeletons, weight paints, and animations for character rigs in Maya

    • Imported animated character assets into Unity with materials, texture maps, and animations

    • Collaborated with 3D artists and game developers

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