• 3D sculpt detailed and diverse product designs in ZBrush
• Prepare high-poly models for 3D print and mold production
• Render with Keyshot and Blender Cycles for product design
• Model, retopologize, UV map in Maya and Blender for low-poly assets
• Communicate constantly between management and production teams
• Document detailed design information for clarity between departments
• Collaborate on designs with artists and groups outside of the company
• Full-body scan clean up in ZBrush
• Asset creation for game objects in Unity and Unreal
• UV Map, rig, weight paint, animate, and render in Maya
• Render game assets and products with Keyshot and Blender Cycles
• Implement Substance Painter for texture baking and PBR texture maps
• Organic sculpting and hard surface modeling in ZBrush
• Sculpt 3D printable environment props for the Galactic Era board game
• Marketing product renders for Galactic Era’s Kickstarter campaign
• Import and clean up broken photogrammetry scans in Zbrush
• Improve texture painting workflow with custom UV maps
• Export models and diffuse maps for 3D printing color STL files
• Creation of 3D animated creature models for Unity VR scenes
• Sculpted high-poly creature models in Zbrush
• Retopology, UV unwrap, and texture map generation with Maya, Substance Painter, and Photoshop
• Created controls, skeletons, weight paints, and animations for character rigs in Maya
• Imported animated character assets into Unity with materials, texture maps, and animations
• Collaborated with 3D artists and game developers