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Female Head Anatomy Practice - July Week #2

Work In Progress / 11 July 2023

Another female head sculpt for practice, not quite finished yet.  I need to watch a few more videos on the eyes, work on the ears, and start body anatomy sketching. Critique always welcome!


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Female Head Anatomy Practice - July Week #1

Work In Progress / 09 July 2023

It's been quite a while since I've tried to sculpt a face.  This face originated as a likeness sculpt but it wasn't quite on par with the subject so this will be a separate character now.  There's a lot to fix on this one still such as the eye lids, nose, lips and chin but it's coming together slowly.  I'm working on a new schedule for myself so I can push more human anatomy sculptures out.  Hopefully I'll be visiting this blog a lot more from now on.


I am working on critiques from a friend already, but if you notice anything that I should focus on fixing feel free to add your thoughts here.

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Leaping Lizzy FFXI - Texture and Paint Pass #2

Work In Progress / 29 September 2020

Continuing to add more tertiary and paint detail to the Leaping Lizzy.  The two images below show the current design iteration rendered in Keyshot for look development.  The feet, legs, and arms need some love and I'll be working on them next.  I can't wait to start making the game mesh and rig so I can import it into Unreal with some animations.  I'll probably be creating some Redshift render animations as well.

Second pass of the tertiary detail and more poly-paint.

The color map for the current iteration of the Leaping Lizzy.



First color pass using ZBrush poly-paint. I added the mouth cavity with tongue and teeth.


Early Keyshot render playing with my custom skin and translucent materials.


Early sculpt as seen in ZBrush.


  The earliest renders for the basic proportion sculpts.

  


  

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