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Leaping Lizzy FFXI - Texture and Paint Pass #2

Work In Progress / 29 September 2020

Continuing to add more tertiary and paint detail to the Leaping Lizzy.  The two images below show the current design iteration rendered in Keyshot for look development.  The feet, legs, and arms need some love and I'll be working on them next.  I can't wait to start making the game mesh and rig so I can import it into Unreal with some animations.  I'll probably be creating some Redshift render animations as well.

Second pass of the tertiary detail and more poly-paint.

The color map for the current iteration of the Leaping Lizzy.



First color pass using ZBrush poly-paint. I added the mouth cavity with tongue and teeth.


Early Keyshot render playing with my custom skin and translucent materials.


Early sculpt as seen in ZBrush.


  The earliest renders for the basic proportion sculpts.